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TOOL · OFFLINE PLAY

A practical guide to playing offline

You have played online and now want a real table. This lesson covers the three practical things: where to play, how to confirm the rules, and how to protect your money.

About this page This site does not recommend specific venues, brands or prices — that information changes fast and turns into advertising. What is written here is method and principle, which does not go out of date.
Where rules are involved the basis is stated; where numbers are involved they are computed by mahjong-score.js.

Lesson 1 · Three settings — pick the right one first

The biggest difference between offline and online is rules are not uniform and real money is involved. Choosing the setting matters more than choosing a technique.

SettingWhat it is likeWho it suitsWatch out for
Online platform
(Mahjong Soul / Tenhou)
Uniform rules, reviewable, hand logs, no cashEveryoneNo real-money pressure — the best place to practise
Riichi parlour / mahjong clubCash involved, rules differ by venue, gear riskPeople who want the offline atmosphereConfirm the rules first, start with small stakes
Health mahjong / tea roomUsually no betting, relaxed atmospherePeople who just want to play without pressureMixed levels, slow progress
Tournament / competition venueStrict rules, referees, high barPlayers with a base who want to break throughCheck your eligibility first

My advice: online first, offline second

Online gives you uniform rules plus review — you can look at the hand log immediately after and find your mistakes. Offline has neither (records are on your phone, rules come from asking).

So: build your basics online (shape, tenpai, scoring), then use offline play for atmosphere and real pressure. Doing it the other way round (straight to offline) easily builds the habit of never seeing where you went wrong.

See the platform guide for rule settings and hand-log export.

Lesson 2 · Every house is different — ask these five things

This is the most practical section of the lesson. Riichi house rules vary a lot, and if you do not ask you will keep scoring it wrong.

Must askCommon variationWhy it affects you
Where the mangan line sitsStandard (3 han 70 fu / 4 han 40 fu) or rounded-up mangan (3 han 60 fu / 4 han 30 fu)The same hand can differ by 300 points (7,700 vs 8,000)
Fu for the double wind2 fu or 4 fuAffects 1–2 han hands
Is open tanyao allowedAllowed or notDecides whether you can call for tanyao
Are there red fives0 / 1 / 3Directly affects the score (each is 1 han)
Ippatsu / ura doraOn or offAffects your expected win rate and the ceiling
If you do not ask, you will score it wrong. Especially the mangan line — this example shows how big the gap is: The same hand, two rulesets, 300 points apart. Not being wrong is already a win. (Note: 3 han 30 fu = 3,900 under both rules — that is not a mangan.)
How to ask: do not ask “what rules do you use?” (people may not be able to answer). Confirm item by item: “Is 3 han 60 fu a mangan here?” “Double wind, 2 fu or 4 fu?” That gets you a definite answer. The tables in scoring on this site use the default standard rules (mangan from 3 han 70 fu / 4 han 40 fu). If the house differs, the house wins.

Lesson 3 · Gear check: the first line of defence offline

Offline there is real cash on the table, and the risk of tampered gear is real. The checks in this section come from this site's verified anti-cheat handbook, and rest on three principles:

  1. Check before the game starts: that is the only moment it works. Once play begins, the traces of gear-based methods are gone. Look against the light, check thickness, watch for repeated motions while shuffling — the procedure is in the anti-cheat handbook.
  2. Tiles and dice rotate: do not accept “the other side supplies the tiles”. A normal game has each player bring their own in turn, or a mixed spot check on the spot.
  3. If you find something, do not confront: exposing it at the table destroys the evidence, and if you are outnumbered you are the one at a disadvantage. The correct sequence is leave → secure evidence → report to the police.

One key difference between online and offline

Online platforms (Mahjong Soul, Tenhou and others) have system-level anti-cheat (random shuffles, deal verification), so gear-based methods have almost no room.

Offline it depends entirely on your own checks and judgement — which is why offline play needs more care.

If you are new to offline play: start with small stakes among people you know, get used to the checking routine, then move to serious amounts.

Lesson 4 · Rule comparison: what the mangan line actually costs

Lesson 2 explained why the mangan line matters; here the engine computes exactly how many points are at stake. The table compares “standard rules” (the default: mangan from 3 han 70 fu / 4 han 40 fu) with “rounded-up mangan” (3 han 60 fu / 4 han 30 fu):

Han / fuStandard (site default)Rounded-up manganDifference
3 han 60 fu7,7008,000+300
4 han 30 fu7,7008,000+300
This is why you ask about the rules. Every difference in that table is a real point difference — it is not “a miscalculation”, it is “that is simply how the other ruleset scores it”. If you score someone else's table (using rounded-up mangan) with this site's defaults, you will systematically underestimate their hands.
The right approach: ask at the start, then score by their rules. This page and scoring are written to the default standard rules; where they differ, the house wins.

Lesson 5 · Five common misunderstandings

MisunderstandingWhat is actually true
“The tiles everyone online raves about — good sound, good feel — must be the best”Offline tiles come in many materials (resin, acrylic, composites); feel and durability vary by person, but the effect on skill is tiny. Do not agonise over gear.
“Beginners should learn on new tiles”Real tiles may have been used for years (markings worn away), which actually makes them better for practising tile reading. A familiar environment matters more.
“Losing means I played well”A single result contains luck. Judge by review, not by win or loss — see advanced: review.
“You must play better offline than online”Offline adds pressure and background noise, so performance is often worse than online. That is normal; you have not regressed.
“The more people you know, the easier the game”The value of a friendly game is atmosphere and trust, but be careful: a friendly game can still be a set-up by people you know (the risk is not only strangers). See anti-cheat.

Lesson 6 · Managing money: make stop-loss a habit

When real money is involved, the most important skill beyond technique is not losing control. This section is not about luck; it is about the part you control.

PrincipleHow to do itWhy
Set a stop-loss in advanceDecide before you sit down “the most I lose tonight”, and stop when you reach it, regardless of the current handWinning or losing right now feeds the urge to “win it back”
Start smallNew or returning players use very small stakes to get used to the environmentLowers the cost of mistakes, and lowers what you are worth targeting
Do not chase lossesWhen you are far behind, do not “raise the stakes to get it back”The scoring system is designed so chasing losses does not pay
Set a time limitDecide how long you play and stop on timeJudgement drops when you are tired, which is when big losses happen
Keep recordsWrite down the result and the key decisions of each sessionRaw material for review, and the only way to find your own problems
On betting and not betting: everything on this site stands for technical practice and cultural preservation, and does not encourage gambling in any form. Laws on gambling differ by place; follow local law. If playing has started to affect your mood, your finances or your relationships, stop now and seek help.
A practical alternative: if you are playing to practise technique, online is usually demanding enough (Mahjong Soul has a full ranking system and strong opponents), and without money pressure you can focus purely on skill. Offline is mostly about atmosphere and company — once that is clear, you know whether to go and what to watch for.

Lesson 7 · Offline safety

Lesson 8 · The transition from online to offline

If you have only played online and want to try offline, go in this order:

  1. Reach a stable rank online: at least confirm your basics (shape, scoring) are sound.
  2. Watch first, do not play: go to a venue just to observe — how people play, how the rules are set.
  3. Small friendly game: join a small game organised by people you know, and get used to the environment and the checking routine.
  4. Raise the stakes gradually: only once you trust your judgement.
  5. Keep records: log offline games the same way as online; review is worth as much wherever you play.
One bottom line: whatever happens, do not play for real money before your technique is ready. Online you lose points; offline you lose money — and that pressure makes you take different (usually worse) decisions. Wait until you are stable online and understand the basics of anti-cheat before you consider playing offline.
Anti-cheat handbook (required reading offline) → Platform guide (online)
Scoring (rule differences compared) Daily training plan