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REFERENCE · RULE DETAILS

Rule details: the calls that trip everyone up

This page is a reference — not a lesson to read from start to finish, but something to come back to when a specific situation comes up.

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Rules baseline This page assumes Japanese riichi, Kanto rules (ippatsu on / ura dora on / three red fives / double-wind 4 fu / open tanyao allowed / standard mangan: 3 han 70 fu, 4 han 40 fu).
Rules vary by region and platform — when they differ, follow the house you actually play at. Differences are covered in lesson 2 of the offline play guide.

Lesson 1 · Draws and calls

RuleWhat it means
Draw and discardDraw one, discard one; your hand stays at 13 tiles (the dealer starts with 14)
ChiYou may only call the tile discarded by the player to your left to complete a run. Calling breaks your closed hand
PonCall any player's discard to match two identical tiles in hand. Also breaks your closed hand
KanFour identical tiles. Open kan = calling the fourth tile; closed kan = drawing all four yourself. After a kan you draw from the dead wall
Robbing a kanWhen someone adds the fourth tile to a called triplet, you may win on that tile if you were waiting for it (closed kans are usually safe, except kokushi, depending on rules)

The most confusing part: how many tiles after a call?

Key: recount your hand after every call.

The classic beginner mistake: forgetting to count after a call — too many or too few tiles means a dead hand (you cannot win that round). Make it a habit to count silently after every call. See your first game.

Lesson 2 · Winning

RuleWhat it means
At least one yakuYou need at least one yaku to win (yakuman always qualify). No yaku, no win
TsumoWinning on a tile you drew yourself. All three opponents pay
RonWinning on someone's discard. Only the discarder pays
FuritenIf you pass on a winning tile, you may only win by tsumo for the rest of the hand. Variants: discard furiten, same-turn furiten, riichi furiten
Head bumpWhen several players can win on the same tile, the player closest to the discarder in turn order wins
Multiple winnersSeveral players winning on one tile (double/triple ron). Whether it is allowed, and how head bump applies, depends on the platform
Furiten is the rule beginners forget most: once you are tenpai, if you pass on a tile you could have won on, you can only win by tsumo for the rest of the hand. So "should I call?" and "should I take this win?" are real decisions — see push/fold.

Lesson 3 · Riichi

RuleWhat it means
RequirementsClosed hand + tenpai. Place a 1,000-point stick in the pot
After riichiYou cannot change your hand (except a closed kan); you may only discard what you draw
Double riichiDeclaring on your first turn before any call. Worth 2 han (riichi + 1)
Collecting the potThe winner takes all riichi sticks on the table. On an exhaustive draw they carry over
Riichi furitenPassing on a win after riichi means tsumo-only for the rest of the hand

Lesson 4 · Han and fu (quick reference)

Full tables: yaku encyclopedia and scoring. The most-looked-up items:

ItemWhat it means
1-han yaku (partial)Riichi / ippatsu / menzen tsumo / pinfu / tanyao / iipeikou / yakuhai / haitei / houtei / rinshan / chankan
2-han yaku (partial)Sanshoku / ittsu / chanta / chiitoitsu / toitoi / sanankou / sankantsu / double riichi / honroutou / shousangen
Base fu20 fu (every winning hand)
Rounding fuRound up to the next ten (36 fu → 40 fu)
Seven pairsFixed 25 fu + 2 han

Lesson 5 · Exhaustive draws and penalties

RuleWhat it means
Exhaustive drawThe wall runs out with no winner (or an abortive draw). Players not in tenpai pay those who are
Noten penaltyAt an exhaustive draw each noten player pays 1,000 to each tenpai player — about 3,000 if one player is noten (see endgame)
Abortive drawsFour riichi, four winds discarded, nine terminals and honours, etc. (dealer repeat and honba handling vary by rules)
The noten penalty matters most at the end of a game and is the rule beginners know least. Paying 3,000 is real money, so "can I reach tenpai?" is not just pride. See lesson 5 of endgame strategy.
Next: scoring → Yaku encyclopedia
Endgame (noten penalty) Offline rule differences