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CONCEPT · EXPECTED VALUE

Expected value: how to tell whether a choice is worth it

Expected value (EV) is the thread that runs through every skill you have — it answers one question: “should I push, or should I fold?” Not by feel, but by arithmetic.

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Expected value for mahjong: how to compute tile-draw probability, how to read the EV of a hand, and the maths behind push/fold — replace feel with arithmetic.

What you will learn on this page

Lesson 1 below is free to read · Lesson 2 onward is member content

This lesson needs no maths background. Expected value simply means “how much you get on average”, and the formula is one line:
EV = Σ (outcome × probability)
Every example on this page is computed by mahjong-score.js and mahjong-furi-ten.js, not estimated.

Lesson 1 · What expected value is, in one example

Suppose you face a choice with two outcomes:

OptionOutcomeProbabilityContribution to EV
A: pushWin the hand, +2,600 points40%2600 × 40% = 1040
Deal in, −3,900 points10%−3900 × 10% = −390
EV of pushing = 1040 − 390 = 650 points
B: foldProbably an exhaustive draw, lose 0 (you are not tenpai)100%0

Conclusion: pushing has positive EV, so you should push

But note — that conclusion only holds when you are last and folding loses anyway. If you are ahead, the 10% chance of paying 3,900 has to be weighed against the value of staying ahead, and the conclusion can flip. That is what push/fold really is: EV gives you the direction, the score gives you the threshold.

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5lessons · close reading
≈5minutes to read
4examples / diagrams / tables
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What you can do afterwards

Lesson by lesson · 5 lessons on this page

Each lesson is one executable step: the principle, a worked hand, and a checklist you can follow. Non-members can read lesson 1; the rest unlocks with membership.

Sources

Rules follow the World Mahjong Organization (MCR) competition rules and mainstream Japanese riichi rules; methods and examples are compiled by this site. Terms and hand values: glossary, yaku encyclopedia. Regional variants (Sichuan, Guangdong, Changsha and others) follow the conventions of the table you actually play at.

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